MOTIONLANGUAGEFORINTELLIGENCE.
A SYSTEM OF MOVEMENT PRINCIPLES TO VISUALIZE INFORMATION FLOW, TRANSFORMATION, AND EMERGENCE.

- t = 0.0Order
- t = 0.33Disperse
- t = 0.66Organize
- t = 1.0Stable loop
01EASING CURVES
- Linear
- Ease In
- Ease Out
- Ease In Out
02TIMING CHART
03STAGGER RULES
n = element index s = stagger amount ( frames or seconds )
Use stagger to create flow, avoid simultaneous motion.
04PHASE-OFFSET RULES
n = element index N = total elements
Use phase offset for continuous, organic motion.
05LOOP POINTS
- 1.Seamless start and end state
- 2.Match position, velocity and easing at loop
- 3.Avoid abrupt direction changes
06HOLD, ANTICIPATION, SETTLE
HOLD
Brief stillness to establish state.
ANTICIPATION
Small movement in the opposite direction.
SETTLE
Ease past target and settle into final state.
07ARROW CONVENTIONS
Primary movement direction.
Secondary flow or influence.
Curved motion path.
Rotation or orbit.
Dashed for implied or hidden motion.
08ONION-SKIN / GHOSTING
- Previous frames (10-30% opacity)
- Current frame (100% opacity)
- Next frames (10-30% opacity)
09MOTION TRAILS
Position trail ( fade out )
Shows path and velocity.
Particle trail ( additive )
For energy. flow, or data.
Ribbon trail ( continuous )
For elegant curves and arcs.
MotionLanguage
2D vs 2.5D Treatment
THE SAME MOTION PRINCIPLES APPLIED ACROSS 2D AND 2.5D. A PRACTICAL GUIDE FOR ANIMATORS ON TIMING, SPATIAL TREATMENT, AND VISUAL CONSISTENCY.
A/2D TREATMENT—PURELY PLANAR
